These take no affect on the main game's story itself, but looking out for these little secrets and discovering them can be satisfying and in some cases, intriguing. Like a spirit of an experimented person who wants you to guide the spirit back to the body, the ghost of a dead girl yearning for her mother, so on and so forth. These then, in return, lead you to learning about the many hidden secrets the game has to offer. The best part is that gems are usually hidden, most away from the main part of the game.Īnd the best part is that some of these gems are hidden in places where you'll discover a little something "extra" about the game that you'd never find out if you just played it normally.
In most games you'd think that fulfilling the conditions for a good ending will get you that, in here gems play a part of it. Gems are strange, optional collectibles that affect your game, the more you collect the better. Its the rule of thumb for games like these, though "Mad Father" throws in something different in the form of gems. You then look around for puzzles, problems or situations that you think might need solving, followed by looking for the corresponding items that you'll need to open up the earlier said door or solve said problem. You explore the area around you, until you hit a dead end, locked door or something of the sort. If you've played similar games you'll know the drill. Yes, people die, as they do in these kinds of games. Its pretty cool, and "Mad Father" actually does this better than other pixel horror RPGs, which makes it a little "different" in that sense. It keeps you guessing who is the "good guy", or who is truly out there to get you. Also, the game likes to play with your mind which results in very detailed guesswork or high, intense amount of in-game research. Aya is a naive girl, but the rest that you meet are.different, to say the least, ranging from psychopathic to downright depressive at times. They are in no way similar to characters from "Misao", there's too much of a difference, and there a fewer characters here. The characters in "Mad Father" are interesting, in a different way. End of story, beware of zombies, and no, the chainsaw does not save you from them. Scary games do have a lot in common, especially if they are pixel horror RPGs. Most of these relate to the story, which is great, and I like the fact that it has some sort of relevance to "Misao". Also, having a little girl suddenly appear next to you for only a SPLIT second is always something that gets on my nerves. I mean, zombies and dismembered bodies moving around the hallways of the mansion can be a little silly at times, but the things that always get me are the silhouettes that zoom past the hallway at insane speed, or the things that chase you for extended periods of time with tense, blood pumping music in the background. That escalated quickly.Īs a pixel horror RPG, "Mad Father" still does its job being scary. One day though, Aya hears a scream from her father while in her room, she moves to investigate and sees zombies all around the house. Still, Aya loves her father, even knowing that what he's doing is probably bad. While she is never shown what happens behind the door, it doesn't take a genius to know that her father is doing something cruel behind those doors in the basement. She checks up on him time to time in his basement, where she hears screams of pain and blood curling cries. For a long time, Aya has lost her mom to an unknown disease, and she only had her father by her side. In "Mad Father", you play as Aya, a young black haired girl living with her father and his maid (why do most Pixel horror RPGs have to star young girls as their main characters?). Explore, get scared, explore, get f**ked a few times, finally solve a problem, get scared and get f**ked some more. Still, it follows the formula for these types of games pretty well. Whehter or not "Mad Father" is a sequel or a prequel to "Misao".I don't know, and we can only wait or speculate.
That alone, gives me a huge reason to play this game, and I'm happy that I did. "Mad Father" is a game made by Sen, the guy who made "Misao", and since Orge makes an appearance in this game (people who play both games will know), its safe to say that both "Misao" and "Mad Father" take place in the same universe. I remember mentioning on my blog that there was a period of time not long ago when I rushed a TON of pixel horror RPGs that were translated by 'vgperson' (still have to lay this out there, she's awesome for doing what she does), "Mad Father" was among them.